6 Smash games · 1999-2026 · 89 fighters totaal
Super Smash Bros heeft 6 mainline games sinds 1999 (N64, Melee, Brawl, 3DS/Wii U, Ultimate). De character-roster is gegroeid van 12 fighters (N64) tot 89 (Ultimate, incl. DLC). Hier de complete vergelijking — welke characters debuteerden in welke editie, welke verdwenen, en welke characters zijn essential voor competitive play.
Door Gameshop Enter team · Bijgewerkt 27 mei 2026 · 1400+ reviews 5,0★
Smash-roster is exponentieel gegroeid sinds 1999:
| Game | Platform | Jaar | Fighters base | Fighters totaal |
|---|---|---|---|---|
| Smash Bros 64 | N64 | 1999 | 12 | 12 |
| Smash Melee | GameCube | 2001 | 25 | 26 |
| Smash Brawl | Wii | 2008 | 35 | 39 |
| Smash for 3DS / Wii U | 3DS + Wii U | 2014 | 51 | 58 (incl DLC) |
| Smash Ultimate | Switch | 2018 | 74 | 89 (incl DLC) |
De founders. Sakurai's originele roster was conservative — alleen mainstream Nintendo-mascots:
Smash's gezicht. Alle basics-fighter, gebalanceerd. Verschijnt in ELKE Smash-game.
Heavy-fighter. Hand-slap, headbutt, giant-punch. Verschijnt in ELKE Smash-game.
Ranged-fighter met sword + bombs + boomerang. Verschijnt in ELKE Smash-game.
Ranged-fighter met charge-beam. Verschijnt in ELKE Smash-game.
Egg-toss + flutter-jump. Verschijnt in ELKE Smash-game.
Inhale + copy abilities. Sakurai's eigen creation — Sakurai is Kirby-creator. Verschijnt in ELKE Smash-game.
Fast-fighter, blaster-gun. Verschijnt in ELKE Smash-game.
Electric-attacks. Verschijnt in ELKE Smash-game.
Mario-clone met andere properties. Unlock in N64, base in latere games.
PSI-magic fighter. Unlock in N64, base in latere games.
Iconic Falcon Punch. Unlock in N64, base in latere games.
Cute-fighter met Rest one-hit-KO. Unlock in N64, base in latere games.
Melee voegde 13 nieuwkomers toe — sommige werden competitive legends:
Eerste FE-characters in Smash. Marth was JP-only protagonist tot dan; Smash maakte FE wereldwijd bekend. Marth nog steeds Smash-mainstay; Roy keerde terug in Smash 4 + Ultimate.
Pure 2D-character van Nintendo's Game & Watch-portable-games (1980-1991). Cult-favoriet in Smash Ultimate.
Fox-clone met scherpere techniques. Competitive top-tier in Melee.
Transformable character — switchen tussen Sheik (snel) en Zelda (magic). Splitting in Smash 4 + Ultimate.
Pikachu-clone met self-damage mechanic. Cult-curiosum, low-tier in Melee.
Magic-fighter. Verwijderd in Brawl, terug als DLC in Smash 4, base in Ultimate.
Bowser (Mario), Peach (Mario), Dr. Mario, Ganondorf (Zelda), Young Link, Ice Climbers (NES Ice Climber), Pichu — allemaal gebleven mainstays.
De grootste roster-revolutie was third-party characters. Brawl (2008) opende deze deur:
Eerste third-party Smash-fighter. Komt door Sakurai-Kojima vriendschap. Afwezig in Smash 4, terug in Ultimate.
Tweede third-party. Sonic + Mario in 1 game = gaming-history-moment voor 90s-kids. In alle Smash sinds Brawl.
Mega Man's Smash-debut. Mainstay sinds.
Bandai Namco was co-developer; Pac-Man als marketing-token. Mainstay sinds.
Street Fighter-mainstays cross-over. Ryu in Smash 4, Ken in Ultimate. Stoom-bouwde naar third-party-mega-roster.
Sony-PlayStation-iconic in Nintendo-game. Historisch-significant licensing-win.
Persona, Dragon Quest, Banjo-Kazooie, Fatal Fury, Fire Emblem Three Houses, ARMS, Minecraft, FF7 Sephiroth, Xenoblade 2, Tekken, Kingdom Hearts. De ultieme crossover.
Sakurai heeft sommige characters verwijderd in latere edities — niet allemaal kwamen terug:
| Character | Game uit | Status |
|---|---|---|
| Young Link | Melee → Brawl | Terug in Ultimate |
| Dr. Mario | Melee → Brawl | Terug in Smash 4 + Ultimate |
| Pichu | Melee → Brawl | Terug in Ultimate |
| Mewtwo | Melee → Brawl | Terug in Smash 4 DLC + Ultimate |
| Roy (FE) | Melee → Brawl | Terug in Smash 4 DLC + Ultimate |
| Wolf (Star Fox) | Brawl → Smash 4 | Terug in Ultimate |
| Ice Climbers | Brawl → Smash 4 | Terug in Ultimate (na 3DS-engine workaround) |
| Snake | Brawl → Smash 4 | Terug in Ultimate |